{"id":253,"date":"2023-01-10T12:57:28","date_gmt":"2023-01-09T23:57:28","guid":{"rendered":"https:\/\/www.gf9games.com\/drwho\/?p=253"},"modified":"2023-03-10T13:49:51","modified_gmt":"2023-03-10T00:49:51","slug":"doctors","status":"publish","type":"post","link":"https:\/\/www.gf9games.com\/drwho\/doctors\/","title":{"rendered":"Doctors"},"content":{"rendered":"

<\/a>\"\"<\/h1>\n

“The Doctor” is the alias assumed by a millennia-old humanoid alien from Gallifrey, a renegade Time Lord who travels through space and time in the TARDIS, frequently with companions.\u00a0 “Regeneration”, a biological function of the Time Lord race allows a change of cellular structure and appearance with recovery following a fatal injury. Fascinated with and fond of the human race.\u00a0 The Doctor promises to be “Never Cruel, nor cowardly.\u00a0 Never give up.\u00a0 Never give in” when protecting them.<\/p>\n

Each Doctor has their own scheme that any player can complete to win the game. In addition, you can win by capturing two Doctors and playing the appropriate scheme from your Nemesis core deck.<\/p>\n

Capturing Doctors<\/h3>\n

Every Nemesis Deck has two instant cards that let you win immediately if you are holding two or more captured Doctors<\/p>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\"\"<\/td>\n\n

First Doctor<\/h3>\n

When the First Doctor is in play, get your own Doctor in play and use Power to further your scheme.\u00a0 Capture your opponent’s Doctors to prevent them from completing this scheme.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Second Doctor<\/h3>\n

When the Second Doctor’s Recorder<\/strong> is in play, fill your hand with five cards of the same type (Character Constant<\/strong>, Instant<\/strong> or Moment<\/strong>) to win.\u00a0 Choose your actions carefully, draw as many cards as you can and discard unwanted cards to do this.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Third Doctor<\/h3>\n

When UNIT HQ is in play, you win if you have 25 or more Strength of Heroes<\/strong> on your Control Board<\/strong>.\u00a0 Capture Doctors and thwart Companions to slow your opponents down.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Fourth Doctor<\/h3>\n

When the Fourth Doctor is in play, you win by having no cards in your hand a the start of your turn.\u00a0 The Fourth Doctor helps you discard cards in each player’s turn if you have enough Power<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Fifth Doctor<\/h3>\n

Once the Fifth Doctor’s Zero Room<\/strong> is in play, you win by being the fifth to play a Doctor.\u00a0 If your opponent looks like they might win, you can capture a Doctor to reduce the count of Doctors by two.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Sixth Doctor<\/h3>\n

When the Sixth Doctor has Useful Allies<\/strong> in play, you win by having two Doctors, a Companion and a Hero Constant\u00a0<\/strong>card in play.\u00a0 Capture Doctors and thwart Companions to keep your opponents in check.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Seventh Doctor<\/h3>\n

Once the Seventh Doctor’s Hand of Omega<\/strong> is in play, you win by having five Hero<\/strong> cards in your hand.\u00a0 This can limit your options for play as you accumulate these cards.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Eighth Doctor<\/h3>\n

When the Eighth Doctor has the Master of Time<\/strong> in play, you win by forcing a player to discard the last card in their Nemesis Deck<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Ninth Doctor<\/h3>\n

With Everyone Lives<\/strong> in play, the Ninth Doctor allows you to win by having two Doctors and two Companions at the same Location.\u00a0 Keep your opponents on the back foot by capturing their Doctors and thwarting their companions.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Tenth Doctor<\/h3>\n

When the Tenth Doctor’s friend, Doctor-Donna<\/strong>, is in play, you win by having a Doctor and a Companion in your hand, and in your discard pile, Capture Doctor-Donna<\/strong> to thwart this scheme.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Eleventh Doctor<\/h3>\n

Once the Eleventh Doctor’s Fez<\/strong> is in play, the controlling player wins on the fifth turn.\u00a0 Take control of the Fez<\/strong> by playing a Companion Card.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Twelfth Doctor<\/h3>\n

With the Twelfth Doctors Duty of Care<\/strong> in play, you win by being the sixth player to play a companion on an opponent’s Control Board<\/strong>.\u00a0 Time your Companions carefully!<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

Thirteenth Doctor<\/h3>\n

The Thirteenth Doctor needs to Construct their Sonic Screwdriver<\/strong>.\u00a0 You win by having eight Power and two Doctors on an opponent’s Control Board<\/strong>.\u00a0 Attack players to burn their power or capture their Doctors.<\/td>\n<\/tr>\n

\"\"<\/td>\n\n

War Doctor<\/h3>\n

Once the War Doctor has The Moment<\/strong> in play, you win by having four Instant<\/strong> cards in hand and another four in your discard pile.\u00a0 Like the Seventh Doctor, collecting just Instant<\/strong> cards in your hand can limit your options.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n

 <\/p>\n

\"\"<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

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